Analysis of Stakeholders:
The Cosplayer Community
People
who participate in cosplay, or “costume play” often look to portray certain
characters from a series of anime, television show or favorite book. Before
cosplayers attend comic conventions where they display their costumes, the
process usually entails handmade elements created to represent the character as
authentically as possible. However, the embodiment of certain female characters
may cause harassment and unwanted sexual attention as cosplayers are habitually
assumed to behave like the character they are dressed as. This issue stems from
the series the character is derived from, where female characters may possess
unrealistic physical attributes and flirtatious attitudes created by the author.
Generally, cosplayers are concerned with accurately portraying their character instead
of seeking attention from fellow attendees. Female cosplayers have often
identified with the fictional young women they represent, as sexuality or
modesty may not be the sole personality traits the character possesses. Furthermore,
organizations such as “Geeks for CONsent” and cosplayers like Mandy Caruso
raise awareness of convention-based harassment in their online communities, as
well as the costume events themselves. As a stakeholder, cosplayers provide
essential feedback on the portrayal of females in Japanese anime, the
recognition of how these characters are overtly objectified and how to combat
disrespect at conventions.
“Living Dolls” and “Lolitas”
This
stakeholder is necessary in demonstrating the effects of how female anime
characters influence young women to the point of obsession. “Living anime
girls” and “dolls” aspire to bring characters to life by achieving plastic
surgery, altering their behavioral patterns and adopting new diets to create
unrealistically-small waists. The subculture of “living dolls” ordinarily
involves young women creating makeup and fashion tutorials, as well as blogs,
to inspire other anime fanatics to embrace the same lifestyle. Female
characters in Japanese cartoons are frequently depicted as slim-bodied teenagers,
with coquettish mannerisms that make them popular and desirable to others
around them, especially males. These traits are often revered in the community
of “living dolls,” who attempt to possess the attitude of the character they
derive their appearance from. The two-dimensional way that anime characters are
rendered is difficult to attain, however, young women in this community do not
hesitate to undergo medical procedures to achieve the image. The removal of
ribs, breast augmentations and Circle contact lenses that enlarge eye shape are
desired by “living dolls,” whose surgeries are typically funded by fans. Colored
contact lenses that are reminiscent of anime-style eyes have been proven to
cause health risks, including blindness, however, these implications do not
halt usage by “dolls.” Young women in this stakeholder who are generally
unhappy with their physical appearance likely suffer from Body Dysmorphic
Disorder, a mental illness where flaws are mostly self-perceived. Contrastingly,
the stakeholder of “Lolitas” differs from the aforementioned in various ways. These
young women are characterized by pastel-colored Victorian outfits, describing
items as kawaii, meaning “cute” in
Japanese, as well as hosting tea parties. “Lolitas” are influenced by anime and
value etiquette to express their femininity. Correspondingly, both “living
dolls” and “Lolitas” tend to avoid answering questions about problems they may
have in their daily lives, as they want to create a peaceful, fanciful
environment for themselves and their fans. Overall, the stakeholder of “living
dolls” and “Lolitas” reflects how female anime characters have influenced their
audiences enough to change their lifestyles, often with unhealthy results.
Anime and Manga Enthusiasts
This
stakeholder involves people approximately ages 11-25 who have a passion for anime
and its graphic novel form, manga. There are many genres of anime, including
adventure and life at school, that appeal to audiences because of their
relatable storylines. For instance, in Japan, homosexuality is a frequent topic
of certain manga, which contributes to readers feeling that their life choices
are accepted in society. However, during interviews with peers, I discovered
their beliefs about how anime could be chauvinistic and exemplify the sexuality
of female characters. This blatant characterization differs from the passive
way that women are expected to behave in the Japanese culture and how anime is
based on fantasy elements instead of reality. The term “fan service” relates to
this issue and how the material is meant to entice the audience instead of
further the plot. While “fan service” may apply to either male or female
characters, it is often recognized explicitly in young women who are
scantily-clad and behave coquettishly. As a result, anime enthusiasts may
create “fanfictions” or stories that alter the scenarios of existing
characters. They may choose to represent female characters in a more sexualized
way than the original work in which they are featured, believing that they will
garner a larger audience, supporting the phrase “sex sells.” However, people
who have a passion for anime recognize that characters “seem to be perfect
because we aren’t perfect ourselves [and] we want to create something that is,”
as one of the interview participants indicated (Jenna Isaacs, personal
interview). Hence, this stakeholder illustrates the opinions of anime
aficionados about the representation of women in anime and how it may not
reflect Japanese customs.
Genre Analysis:
Online Forums, Videos and Blogs
The majority
of people in the cosplayer, “living doll” and anime enthusiast stakeholders use
online forums and blogs to communicate with each other about issues pertaining
to the representation of women in anime. This genre increases awareness of
topics discussed by reaching a greater amount of people than other formats,
such as magazine articles. Video tutorials on the construction of costume
elements by cosplayers inspires anime fans to attend conventions with their
unique creations. Similarly, on their blogs, well-known cosplayers discuss the
disrespect they have experienced at live events, praising organizations like
“Geeks for CONsent” who combat the issue. Convention attendees recognize these
booths that promote respect both online and in-person, creating a safe,
supportive environment. The helpful nature of the cosplayer community was shown
when Mandy Caruso, an avid cosplayer and fashion designer, vented her
frustration with convention-based harassment after her experience at the New
York Comic Con. After she retorted the lewd comments an interviewer made about
her Black Cat superhero outfit, Caruso garnered over 20,000 comments on her
Tumblr blog, which declared her an “inspiration” (Aja Romano, “Black Cat
cosplayer sexually harassed at Comic Con becomes Tumblr hero”). Cosplayers like
Caruso usually decorate their blogs with images of their costumes and opinions
on various anime to increase page views. By discussing these topics, anime bloggers
expand public knowledge about Japanese cartoons and encourage fellow
enthusiasts to participate in the online community.
Additionally,
“living dolls” and “Lolitas” communicate with fans and others in their
subculture predominantly through YouTube videos and social media. This medium
is the most popular among young women, who usually participate in the “doll”
subculture. Anastasiya Shpagina, also known as “Fukkacumi,” is one of the most
recognized “living anime dolls” who initially became famous from her makeup
tutorial. These videos, usually characterized by Japanese pop music and bright
colors, are synonymous with the lifestyle of “living dolls,” who look to
inspire others to adopt a similar lifestyle. As teenagers, they look to pursue
art and modeling careers well into the future, claiming that their appearances
are “particularly [examples] of how you can change your look using make-up” (Lifeinplastic21, “Anastasiya
Shpagina aka Fukkacumi”). However, this seemingly innocent message is derived
from how, at a young age, “living dolls” realize how female characters are
represented in anime. Popularity and beauty are almost always traits to be
desired by lesser-attractive characters, who are frequently drawn with small
eyes and hair not as vibrant as their flirtatious counterparts. Blogs and
social media pages dedicated to promoting the “living doll” lifestyle are abundant,
as they constantly update discussions on fashion and makeup to their
pastel-colored webpages. In their videos, young women, like Venus Angelic, complete
their identity by speaking in a falsetto voice reminiscent of how a real-life
doll would sound. Through the genre of online videos, aspiring “dolls” see how
the makeup, voice and attire of this subculture is achieved, which originates
from the representation of females in anime. Despite having millions of
followers on video-sharing websites, most “living dolls” prefer photographs
because they are able to perfect their images on editing software, such as
Photoshop. After Shpagina admitted to manipulating her images and posting them
on her website, her followers became divided. As a genre, her online blog was
either characterized by loyal fans or people who realized that an apparently
flawless image such as hers could not be attained naturally. Furthermore, the
“Lolita” community prefers to use genres similar to “living dolls,” with the
addition of online journals to document events they attended. Having no
relation to Vladimir Nabokov’s novel, “Lolitas” use these journals to list Victorian-sounding
names to embody the lifestyle completely, as well as the addition of articles
about their culture’s origin in Japan. Young women in this stakeholder identify
with a specific style under the “Lolita” category, such as gothic, sweet, or
classic. Genres, such as online blogs and diaries, exemplify the type of
“Lolita” who created it, advertising clothing and makeup unique to their
audience. Princess Peachie, a “sweet Lolita” who almost always dresses entirely
in pale pink, conforms to the lifestyle in which teenagers in this community
are thought to possess. Her “Tumblr” blog consists of original digital art,
videos on becoming a “Lolita,” and links to stores specializing in this type of
fashion, such as “Angelic Pretty.” A reoccurring theme found in the genre that
“Lolitas” use is how to avoid become an “Ita,” or the version of this
stakeholder who do not embody typical values and traits of the subculture. Blog
posts warning aspiring “Lolitas” to “stay away from cheap black and white
dresses” with exaggerated lace details, illustrates how expensive the lifestyle
becomes (F Yeah Lolita, “How To Avoid Being An Ita”). Victorian-themed garments
and bonnets typically are priced at three-hundred dollars, with the addition of
wigs and hairpieces needed to transform into an “authentic Lolita.”
Correspondingly, YouTube videos demonstrating which behaviors and hobbies are
accepted in their community reach hundreds of thousands of viewers, spreading
their message to a greater amount of enthusiasts. “Lolitas” are usually
knowledgeable about anime, especially the episodes in which characters
exemplify their style. Victorique de Blois, the female protagonist of Gosick, is characterized by “Lolita”
fashion, which offsets her cold, intellectual manner. Young women who share her
clothing style glorify the Rococo era and possess traits derived from
gentility, while maintaining a youthful appearance. Altogether, the lives of
“living dolls” and “Lolitas” rely on the representation of females in anime and
how their interpretation of femininity alters their way of life.
Moreover, the
stakeholder of anime enthusiasts use online forums found on websites where they
watch these Japanese cartoons, as well as the video games they are involved
with. “Twitch,” the leading online platform for gamers, involves people
creating videos on constructing cosplay outfits, discussing anime and recording
gameplay. The representation of women in anime is also mentioned on websites
referencing female “Twitch” gamers, who are often ridiculed by viewers.
“Reddit” users recognized the oversexualized nature of young women in anime and
defended female “Twitch” streamers, as they concluded that “this is a world
where it’s totally fine to put pixel women in lacy bikini armor but real life
women showing cleavage are the worst ever” (MiriaTheMinx, “Can we discuss
female streamers and bias?”). The majority of characters present in ecchi anime, which implies sexual
conduct, are widely-recognized by gamers who are knowledgeable about various
anime. Similarly, forums discussing the theme of moe, a Japanese word meaning “strong affection” between characters,
reach many anime enthusiasts in agreement. Female characters frequently
demonstrate moe or desperation for the male protagonist, which is
found in “Clannad” and “High school of the Dead.” Discussions pertaining to the
representation of females in anime are present in forums listed under the
episodes themselves, such as “Crunchyroll.” This organization of information is
helpful in creating communities where participants discuss topics relating to
the anime, which forge new relationships and ways to perceive the online
series. One user in a “Crunchyroll” forum discussing gender prejudice in anime
stated that, “anime is sexist because Japan has a culture that is sexist by
Western standards,” which illustrates the diverse opinions that people have
about this issue (saprobe, “Real Talk! Why is so many anime so “sexist”). Additionally,
anime enthusiasts use genres involving online communities allowing them to
share their artwork, photography or fictitious stories relating to Japanese
culture. Often times, users manipulate the physical attributes of anime
characters, choosing to render them in a way they believe will garner renewed
appreciation for the series, or spark a debate about their updated image. Anime
enthusiasts may mock the appearance of characters who are traditionally
characterized by formfitting clothing, such as Hilda, a trainer present in the
Pokémon series. Primesui, an artist on “Deviantart,” used hand-drawn and
computer-generated graphics to create a new version of Hilda, who transformed
into a drastically-overweight young woman who devoured the fictitious monsters
she caught. This humorous portrayal of anime characters is widely-recognized in
online genres such as “Deviantart,” where members are aware of the obvious
sexual representation of females in anime. Another creative vehicle that anime
enthusiasts use is fanfictions, or “fanfics.” These stories may feature
characters from various anime and manga, as well as behaviors different from
the original series. People who experiment with new storylines and altered
characterizations organize their creations online, where fans of the anime
experience content possibly unlike anything they have read before.
Overall, genres consisting of online blogs, video-sharing websites and artistic communities raise awareness about the representation of females in anime and how enthusiasts can create their own versions of the story.
Overall, genres consisting of online blogs, video-sharing websites and artistic communities raise awareness about the representation of females in anime and how enthusiasts can create their own versions of the story.
Summary:
In summation,
the Internet is the genre most relied on by the cosplayer, “living doll” and
anime enthusiast stakeholders. Each community uses graphics, forums and videos
unique to their lifestyle to share ideas with people who are interested in the
topic. Many artists and gamers have recognized how the representation of
females in anime is a detriment to the cartoon series, in the same way that
cosplayers emulating the characters have experienced harassment. “Living dolls”
and “Lolitas” use photographs and videos to inspire their followers to achieve
the lifestyle and purchase items that will increase the authenticity of their
appearance in this subculture. Japanese slang words like kawaii and moe are used
by the three stakeholders, who are familiar with how certain characterizations
of women may contribute to the plot or are based solely on entertaining the
audience. Informing people about sexism present in anime is necessary to combat
harassment during live events and raise awareness of communities striving to
empower the status of women in this fictitious medium.
No comments:
Post a Comment