Anime is an ever-changing field of entertainment, complete with characters relating to the audience's lives or providing humorous, fanciful environments for them to enjoy. According to Aihara Hiroyuki, president of the Character Research Institute and author of "Japan: Kingdom of Characters," Japanese people embrace these fictional worlds because of their "tranquil" nature. The attitude and setting of anime is constant, which reassures hardworking people and provides an escape for them. Expressionless and faceless characters conform to their audience's feelings at that exact moment, which motivates them to seek happiness.

[Hello] Kitty shares my sorrow when I feel sad but she also shares my joy when I feel happy - from Japan: Kingdom of Characters

Saturday, December 3, 2016

Annotated Bibliography - 10/18/16


Cooper, Lisa Marie. “The History of Anime.” Global History of Anime. RightStuf, n.d. Web. 27 September 2016.
         This source provides chronological information about the history of anime, as well as how Japan’s rigid gender roles influenced early cartoon productions. In order to establish a foundation of how women are represented in anime, exploring the origins of Japanese animated fiction is vital. The genres of anime that characterize women derogatorily are copious, which is a theme discussed throughout the article. The 1933 animated film, “Chikara to Onna no Yo no Naka” (Within the World of Power and Women) depicts a father committing adultery with his secretary after growing exhausted with his demanding wife. This example supports how Japanese animation combined adult themes with cultural bias during a time where gender equality was not considered valuable. Moreover, the current, fanciful portrayal of café waitresses adorned with catlike features and maid regalia emanates from early anime where anthropomorphic characters were initially featured. The passive nature of human and animal hybrid characters appeals to the Japanese population, which is demonstrated in various examples featured in the article. Useful passages pertaining to modern anime, including magical girl genres like “Sailor Moon,” contribute to female characters evolving from helpless to heroic.

Ochrymowicz, Lani. Personal interview. Facebook, 13 October 2016.
   An interview that I conducted with Lani Ochrymowicz, a peer, provided insight to support my topic of how women are represented in anime. She expressed knowledge about female characters featured in various genres, as well as recognition of chauvinism displayed in the cartoons. The example that dominated the interview was “Girls Bravo,” which involves a teenage male who is transported to a planet inhabited by young women. Yukinari Sasaki, the protagonist, becomes allergic to females after he experiences their relentless lechery and ridiculing behavior. This negative connotation of women is present in multiple anime, where overbearing females weaken the male characters, opposing their typical non-assertive nature. Women who erode the emotional structure of men are perceived as culturally undesirable because they do not conform to traditional female roles, which is illustrated by Sasaki’s acute aversion to them. According to Ochrymowicz, “10% of the population on this planet is male, so that’s why you see 4 year olds in the anime shout out, ‘Be my husband!’ As if it’s the only thing women have to aspire to.” Japanese fiction usually features unrealistic elements, such as Sasaki’s ailment to the young women around him, contributing to a fantasy where alien females of any age appear romantically desperate. “Girls Bravo” is classified as Shōnen, a genre aimed at men that exemplifies women behaving either coquettishly or salaciously. The contrast in Sasaki’s behavior is evident, as his illness subsides when he meets a young alien woman possessing a flirtatious, non-threatening demeanor different than the domineering female characters on Earth. Altogether, the interview with Ochrymowicz was essential to support how viewers perceive gender-related issues in anime. The fact that a male created the series, which indicates that women who behave submissively are rewarded, demonstrates how authors’ personal opinions about femininity and culture may affect the storyline.

Maeda, Jun and Key (VisualArt’s), creators. Clannad. Kyoto Animation, 2004-2007. Web. 16 October 2016
         As a romantic drama, “Clannad” depicts an array of complex female characters who display behaviors dissimilar to each other, supporting the diverse nature of how young women are represented in anime. The genre is considered “harem anime” because the main female characters demonstrate attraction for Tomoya Okazaki, the male protagonist. However, this characterization does not impair their individual personalities, but contributes to the evidence that romance is the leading attribute in certain fictional Japanese females. The series is prefaced by Okazaki witnessing Nagisa Furukawa, the heroine of the anime, comforting and speaking to herself before attending high school. Furukawa’s initial insecurity is relevant to the topic of how cartoon females in Japan are represented as hesitant and repressed from their peers. Her aspiration to establish a drama club is hypocritical because of her introverted nature, which she strives to overcome. Compared to the other characters, Furukawa is unique because of her susceptibility to illnesses, which caused her to be absent from school for an entire year. Conversely, her weakness is offset by other female characters such as Kyou Fujibayashi and Tomoyo Sakagami, who display irate behaviors and incite physical violence with males. Furukawa’s profound shyness evolves into maturity throughout the series, whereas the other female characters exhibit confidence on a constant basis. When climactic events occur, such as the death of a friend, Furukawa emerges as the most emotionally stable character compared to her companions, which illustrates her growth as a fictional young woman. The personal journey that she undergoes reflects the goals that Japanese women may seek to achieve in their own lives, triumphing over their domestic culture. Overall, “Clannad” provides a range of female characters exhibiting realistic emotions, demonstrating that young women in anime are vastly characterized. 

Romano, Andrea. “Cosplay Is Not Consent: The People Fighting Sexual Harassment At Comic Con.” Entertainment: Gaming. Mashable, 15 October 2014. Web. 17 October 2016.
       A topic that coincides with the representation of women in anime is sexual harassment present in comic conventions. People participating in cosplay, or “costume play,” embody characters often derived from Japanese fiction and demonstrate their artistry in contests. However, the portrayal of certain characters may garner harassment and disrespect to the wearer, which is the focus of this article. In these situations, women emulating anime characters who appear provocative in their attire or mannerisms are assumed to behave in that exact way, leading to unwanted sexual attention. At the “New York Comic Con” (NYCC), informational placards delineating appropriate ways to greet fellow convention participants are present, along with the message, “Cosplay Is Not Consent.” Victims claim that their harassers viewed them explicitly as characters instead of individuals, which illustrates how fantasy supersedes reality in certain instances. In actuality, people involved in cosplay strive to represent their characters as authentically as possible, whether they appear scantily-clad or realistic. Additionally, professional comic book artists have voiced their opinions on the issue of sexual assault and cosplay, stating that “better costumes” illustrating strength instead of sexuality would be more effective. Organizations combating harassment at conventions, such as “Geeks for CONsent,” encourage attendees to defend each other when necessary. According to Romano, “Cosplayers attend events like NYCC to build a sense of community in a place where their passions and their joy can be appreciated.” Unfortunately, conventions have developed into venues where unwanted attention, primarily directed towards women, is present, which may dilute the creativity of its participants. This issue stems from anime, where sexually-suggestive female characters are abundant. If their provocative nature is lessened and replaced with empowering characteristics, harassment at cosplay events may be reduced.

Lifeinplastic21. “Anastasiya Shpagina aka Fukkacumi.” The Doll House. Tumblr, n.d. Web. 16 October 2016.
       The effervescent nature of anime is admired globally, as it embraces characters with nearly ideal body structures, likeable attitudes and fantastical lives. However, this adoration becomes harmful when it turns to blatant veneration of these characters, who usually possess realistic human emotions that appeal to viewers. The blurring of fictional elements and reality is present in the lives of “living dolls,” a subculture of people, usually women, who exemplify flawless cartoon-like images. The persona of a “living doll” or “living anime girl” is characterized by contacts that achieve larger eyes and surgery to sculpt the body, which mimics the even tone of plastic. One of the most recognized of these young women is Anastasiya Shpagina, a Ukrainian 19-year-old, who drastically altered her appearance to embody the style of anime. Although her look is unique and does not mirror a specific character, Shpagina demonstrates extreme fanaticism with the way that women are represented in anime. Her desire to have surgery performed to modify her waist and augment her eyes is characterized by her unhappiness with looking human. Shpagina admits to using Photoshop to edit the images she posts online, claiming that, without makeup, she is “not a photogenic person.” Furthermore, anime provides an escape from reality for viewers, with characterizations of attractive, popular young women in imaginary situations. After Shpagina’s parents divorced, she began personifying characters that she observed from Japanese animation, creating a personalized world that was “free of family problems.” People who identify as “living dolls” likely suffer from Body Dysmorphic Disorder, a mental illness where they perceive flaws in their appearance, obsessively attempting to improve their physicality. Her disapproval of photographs of herself that she did not develop illustrates her self-consciousness with how she cannot control how she is viewed by others. Hence, the characterization of females in anime has influenced young women to the point of adopting a self-deprecating attitude to achieve unhealthy, idealistic results.       

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