Topic
#1: The
lack of women in the field of animation.
Pros:
I
am currently taking a History of Animation class, which involves Pixar and
major companies where few women animators are present. I am a prime example of
this issue, as I am majoring in Emerging Media on the Experimental Track. There
are organizations dedicated to this issue, such as “Women in Animation” (WIA)
that I could contact or read articles from. I am passionate about women’s
studies and how young women view themselves, such as how they may not want to
be associated with a career where men dominate, such as animation. I am also
taking a Virtual Women class and, as an administrator on the class blog, I may
choose to conduct a poll to reach many people who want to voice their opinion
about the issue.
Cons:
There
are not many animation companies where I live that I could conduct face-to-face
research with. The scope of animation is very broad, so I would focus on American
animation from major movies with the techniques they used, such as computer
animation and clay modeling.
Research
required: My History of Animation professor discussed how,
during the early years of animation, women played an important part in the entire
process by coloring and inking thousands of panels that created the movie, such
as “Cinderella.” These women were seen as background artists and not
necessarily represented upfront in the company, which is one area that I would
discuss in my paper. Another area where I could conduct my research from is animated
movie credits, where I would assess the amount of female animators from the
beginning of cartoons until today. In my paper, I will discuss what
improvements could be made to inspire women to join the animation industry and
become leaders. I may contact the high school that I graduated from to see how
many female students are enrolled in the Game and Animation class for further
research. There is a lack of women-related clubs and organizations in the high
school, so I could discuss how this may lead to young women not pursuing careers
in animation. In order for me to research where the lack of women in animation
originates from, I would view the college courses required for animation majors
in various universities. If the courses involve physics, math, or typically
male-associated subjects, I can research why women may choose to avoid majoring
in animation. Women may feel that they could not succeed in computer-related
fields because society’s definition of these careers is generally focused
around men. The lack of women interested in fields associated with computers
and animation may be a defining factor in the issue that I am aiming to
research for my paper. Lastly, I would conduct research about how women view
the animation field itself. The desire to appear “glamorous” may not come to
mind when women think of animation, but my research would include how diverse
and rewarding animation is, instead of the stereotypes about people in the
career.
Topic
#2: How
females are represented in Japanese anime/manga.
Pros:
I
have read and watched many different types of anime, including English and
Japanese versions. I attended conventions recently where I have seen women
cosplay as characters and how they are viewed by the general public. I am
knowledgeable about the Japanese culture and how it uses gendered language for
men and women to communicate, or onna
kotoba (women’s language). There are many blogs and online articles by
female cosplayers that I could conduct research from. In my paper, I would draw
parallels of the voices, appearances and emotions represented by the characters
in different anime and how similar they are to each other. I am also familiar
with the lexis used by certain female characters and how viewers of anime
incorporate these phrases into their own lives. The word “kawaii” is widely
known and embraced by girls globally, as it involves pastel-colored animals and
inanimate objects with large eyes.
Cons:
There
are many anime shows and mangas to read, so I would focus primarily on the ones
where women are major characters. I will analyze only anime and manga instead
of videogame spin-offs of the same series.
Research
required: This is a very familiar issue to me, so the areas that
I would conduct research from are vast. I would watch seasons of anime where
female characters exhibit traits of being emotional and desirable to others
around them, which is quite common. Expanding from this idea, I would compare
how other characters and fans react to the demure female characters versus the
heroic ones. In some anime, the characters wear revealing clothes, have
augmented, unrealistic body parts and possess superpowers. I would research if
any of the aforementioned qualities contribute to the plot of the overall story
or if they are present solely for the character to be viewed a certain way. Another
area of research is from my own discourse community of friends. They watch many
types of anime and I would ask them why they have a preference to watch it in
Japanese instead of English, or reversed. Furthermore, anime is watched by many
adults and I would research if its authors decided to create characters that
would encourage older viewers to escape from reality while watching or reading.
The ethereal, catlike characters with large eyes may seem comforting to people
in any culture, such as the tea houses in Japan where women dress as well-known
characters to provide a fanciful experience. For further research, I would explore
the genres used by fans of anime. Online forums, blogs and YouTube videos
featuring famous cosplayers and voice actors currently promote the issue of how
females are represented in anime. The seemingly attractive nature of a
particular female character may encourage young women to want to adopt the same
lifestyle as the cartoons they see, such as a popular anime girl with
multicolored hair. The world of anime extends much further than watching and
reading, however, when some women have their bodies modified to emulate a
character. Colored circle contact lenses have proven health risks, including
eye oxygen deprivation and blindness, because of their large size. Unfortunately,
some women who are professional cosplayers have resorted to dressing as male
characters in fear of being verbally or sexually assaulted. Lastly, I would
research the differences of how female or male authors depict their characters.
Female authors may choose to create heroines instead of coquettish characters
because, as women themselves, they want to inspire girls to be viewed as more
than emotional or sexualized.
Topic
#3: How
teenagers escape reality and misrepresent themselves on social media.
Pros:
There
are many discourse communities that are prime examples of this topic, including
social media websites where I am a member. I have access to many articles,
videos and organizations striving to eliminate cyberbullying on social
networks, including CNN and Common Sense Media. I am familiar with how YouTube
stars inspire young people to establish profiles in the hopes of becoming
Internet celebrities. However, besides the teenagers who use social media as an
outlet to identify themselves, there are also young people raising awareness
about the negatives of establishing an online presence. I would research the
consequences of overusing social media, including accepting every friend
request that arrives and altering photographs that are not accurate
representations of the user’s appearance.
Cons:
Social
media is global, so I would focus on countries that use it heavily, such as the
United States, Europe and Australia.
Research
Required: In my paper, I would discuss how the desire of
appearing popular with hundreds of friends attracts teenagers to social media. In
the video, “Generation Like,” adolescents and young adults admit their sense of
pride when they discuss how many fans or followers they have. Similarly, I
would research how teenagers use conversational tones in their posts to promote
closeness with their fans. A false sense of friendship arises when teenage
Internet sensations end their discussions with “I love you,” when in reality,
they do not know the people who may be following them. Another area where I
would conduct research from is social media comments on popular brands and how
certain teenagers use conspicuous consumption to identify themselves. If young
adults see that their peers are “liking” certain types of music and brand names,
they may decide to conform to those beliefs and become a part of the
conversation. A major area of research that involves teenagers’ social media
usage is their recognition of how certain companies sponsor YouTube stars. Tyler
Oakley, one of the most well-known Internet celebrities, is endorsed by fashion
designers and fast food companies looking to advertise their brand to his fans.
I would research how many “likes” different companies accrued and what
percentage of them were by teenagers. Additionally, I would research why young
people prefer certain social media applications and websites over others. Some
websites may allow their users to create virtual avatars where teenagers can
explore different personalities, genders and races. This misrepresentation of identity
is very common in these games, where the body types and clothes available do
not reflect users in actuality. Lastly, I would research how social media
encourages teenagers to adopt superficial methods of thinking based on the
images they view online. On applications like Facebook, profiles depicting
teenagers with seemingly perfect lives is rampant. The appealing nature of an
attractive person who is constantly busy with lavish vacations and friends
inspires teenagers to post the best photographs of themselves, sometimes
altering them in the process. Smartphone filters that brighten an image or add
humorous animal ears to a person’s face allow users to escape reality and
acquire more page views. Overall, teenagers view social media as an outlet to
express themselves and possibly become celebrities with the content they
provide. However, the constant usage of social media can be detrimental to a
person’s reputation if they are not aware of the lack of privacy it includes.
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